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Material Maker

Procedural texture tool for stylized UI surfaces

Material Maker preview

About

Material Maker is a procedural materials authoring and (experimental) 3D model painting tool, based on the Godot Engine. Materials and brushes are defined as graphs where nodes create or transform textures, and can be exported for the Godot, Unity and Unreal game engines.

Most nodes are defined as GLSL shaders, and when connecting them, Material Maker will generate combined shaders (instead of rendering an image for each node). It is also possible to create new nodes either by combining and grouping existing nodes, or by writing your own GLSL shaders.

The source code is available on GitHub , as well as the online documentation . Github is also where you can report bugs or suggest new features .

Material Maker also has a Discord server and this is where you can ask (and answer) questions.

Features

  • View all by RodZilla RodZilla
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  • More like this Related
  • Dynamic PBR material: a PBR material with motion, that will be exported as a shader (and optional textures).
  • Raymarching material: a raymarching scene inside the mesh it is applied to, exported as a shader.
Pricing
Open Source
Pricing detail
free donations on itch
Platforms
Desktop
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